I only figured out by accident that these options are not bound each other. But why BusyRenderer has something to do with something else, and why it still affects performance while FPS limit is disabled? Nevermind, but I think it shouldn't be like that (at least from end user point of view and GUI operating). Well, it may work as it was meant, but I try to say that this situation leads to an incorrect assumption in GUI that it is not used when FPS limiter is disabled.īecause, if it's limiter section, it's clear for everyone that it's bound to FPS limit option, nothing else.
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